Friday, 30 December 2011

Animation planning Post 5 - My 4th animation segment

In this animation it is realy all about the comedy that comes across from the couple. Both the timing and the character's expressions/ emotions will be what makes this fial pay off work to perfection. I must get acoss the funny intitial moment of Roy rolling past, but alsowith great timing add the stomping run of the mum chasing after her husband.

Thursday, 29 December 2011

Animation planning Post 4 - My 3rd animation segment

In this section of animation it is imperative that I get across the couples struggle to release Roy. I need to get the hilarity, and sympathy across to the audience so that they can connect with the characters.

Wednesday, 28 December 2011

Animation planning Post 3 - My 2nd animation segment

This is my second anmation sction, In this one my key objective is to get across Roy's feelings/emotions as this is one of the key scetions of the film. I have t get the right emotions, across to the audience or the won't conect to Roy, and they then won't understand what's happening to him.

Tuesday, 27 December 2011

Animation planning Post 2 - My 1st animation segment

This is a table I have created for my first section of animation. I've created this to give mea strong idea of what I need to do in this section. Keeing to this will help me to keep as close to the animatics times as possibl and will help me to define the actions adn emotions of each character at al times.

Friday, 23 December 2011

Test animation of Jimmy's rig- Final video

Summery of my YMCA animation

Overall I am prety pleased with the animation prduced in this short clip. It wasonly designed to be a test peice of animation, but I am realy quite proud of a few parts within in. I am happy I did thi test as it has allowed me to fully prepare myself foranimating the character within our film.

I will definately create a short video like this for each of our characters as it realy seem tohelp both develop my skills and deveop my understanding of each characters rg. I think this actualy is an essential part of the process otherwise I may have come into problems further down the line that could not have been resolved in time.

YMCA animation post 4- Day 2-3 progress (the faciel animation/lip sync)

Update 1

My first piece of faciel animation started with me seeing if I could lip sync just the letters being mimed by the character. I haven't done any proper lip sync before so this was a good time to test it out, and see what I could do. I think it has turned out OK, you can tell he is singing along to the song so it cannot be that bad.


Update 2
After having completed the lip sync it was time to add the rest the facial animation to him for this part. This was really just a case of widening the eyes, and lifting his eyebrows when he had to pronounce the Y, and the A.


Update 3
The addition of eyebrow movement's, an eye lid animations to the rest of the dance:

Update 4
From watching through the animation it was quite apparent that I needed to add a few blink in here and there, and play around with the eyes to stop them being so wide all of the time.


After a few more general adjustments, It's now all completed.

Thursday, 22 December 2011

YMCA animation post 3- Day 2 progress part 1 (finnishing the body mechanics)

Update 1
I have completed the rest of the characters spin, so that he comes back around to his full 360 degree turn. This part was one of the trickiesst I found, it was realy hard to get the feet into the correct postitions and corrct animation paths, as allot of the time atleas ton ef his feet would slide, or his leg would over stretch etc, tese problemsoccured for quit a while, but I evantualy got it to look ok.


Update 2
All I have done is just have him standing there slapping his tummy to te beat, to end the dance and calmit down as the music faces out. I realy do like the overlap that I added to the fingers, and wrists as he slaps his tummy, I think it makes it look more realistick, an it adds more power to the slap of the beat.



Update 3
Here is just the final video of how the whole body animation looks without any emotion/ faciel actions, just before finnishing this I have done a few touch ups here ad tere to smoothen thngs out, adding and altering overlapping on hands, ad the body etc:


YMCA animation post 2- Day 1 progress

Update 1
In this update I have as you can see added a builders hat, I thought it was a nice little touch to bring to the animation. In regards to the animation itself I have done the following:
1)First of all added a lot more overlap/ drag to the movements of the body and head so that it flows better.
2) Set the YMCA letter spelling to both times it is sung.
3) In between I have added a little simple dance, just for a transition.


Update 2
Now that I had the YMCA part done it was time to focus on other sections. As I had 30 odd seconds to do I had to think up ways to transition into different dance moves. This first one is just a fun move I though up, it's a fun cheeky little move that suits the character. The pointing and wiggle of the character (what I thought up) built up nicely to the thrust of the hips.

  
  
Update 3
This is by far my favourite little bit of animation so far. I have now added a little jogging move that they do in the music video. I think it's a really fun and cute little move for the character.


Update 4
This is just a little piece of animation to add to the start of the dance. It is really just a warm up in a way, to build up the dance in sync with the adding in music. I wanted to keep it very basic so that as the song goes through the dancing will match the music and become more dynamic.

Update 5
Now it's where things are getting tricky. In the music video they clap along to the beat while doing certain moves. Due to the character have extremely short arms in proportion to his body he cannot clap his hands, so I have done an alternative of him slapping his little podgy belly instead. I had quite a lot of problems animating this bit, it was hard to match up to the beat and get the body parts to move at the right time. I believe that I got it pretty much there though.

Update 6
I have now added the next part to the end of the step clap dance. I have managed to get him to turn to face away like in the music video and ave also matched up the slapping of the tummy to match the beat. So all in all it has come out well this section.


Today's video so far:



Wednesday, 21 December 2011

YMCA animation post 1- The basic YMCA spelt letters.

YMCA reference video for dance moves

This is the original YMCA music video from 1978. I am going to try and animate my character dancing some of these moves, plus the more recent dance craze of people spelling the letters with there arms. 

Idea for test YMCA animation with Jimmy rig.

I received the character rig off of Josh today and after a week of him asking for me to test his rig I finally tested this version he had made. I initially had a general fiddle around with the controlls to tell him if there were any issues, but then I felt like I would give it a proper test by having some fun with it. That is when I got the random idea in my head to make hi dance to the YMCA.

I originally just felt in he mood to do the chorus where people sign the letters with there arms. This however didn't really involve the whole body , so from there I have decided I will try and animate 30 seconds of dancing,trying to get a rage of moves to test out all of the parts of the characters rig.

I hope that I can produce a nice little test animation. It will be fun to do some animation at last as it is my chosen area, so I am rather happy about this, and extremely exited to get stuck in to it.

Tuesday, 13 December 2011

Animation planning Post 1 - The Divide

First of all me and Phil have decided between us a fair distribution of the animation. We decided the best way to do it was to split the film into short animation segments and then divide those segments between us.

 On deciding who was animating what segments, we took into account a few different factors:
1) Having an equal total amount of  animation in seconds.
2) Equal amount of scenes with different difficulty levels. (We wanted to make sure that we each had a few easy and a few challenging scenes otherwise it would be unfair).
3) Equal amount of action to acting scenes. ( Making sure we both had a few scenes of each
4) One of our key points to decide also was "What we want to show from the film"/ what skills d we individually want to display from his project".

From this we came up with the following split, which we felt gave us a pretty even divide:

Phil- 5-14 9 seconds chopping etc- just before mum enters
Aaron-14-25 11 secs Mum entering- mum leaving
Phil's bit 2- 25- 37 12 secs reaching for tap- when Roy hits his head on the sink
Aaron- 38-49 secs =  11 secs reaching and knocking over saucepan- just before mum switches light switch.
Phil - 49- 1:06 17 secs Mum switching light switch- end of granny part.
Aaron- 1:06-1:24  18 secs Mum wrestling to get Roy out of the insincorator- the black screen.
Black screen - 1:25- 1:29 4 secs
Phil- 1:30-1:44- 14 secs
Aaron- 1:45- 1:55- 10 secs
Phil= 52 secs, from black screen- when the ambulance leaves to the left to the screen.
Aaron= 50 secs, From when the ambulance leaves to the left to the screen

Perhaps add a little scene after credits where it shows the nans house with them laying there, perhaps nan tries to lift herself slowly with strain, but flops down again.

Wednesday, 7 December 2011

End of term summery

This term has been very up and down for me in terms of the group project. It seemed a lot like we were just constantly changing our idea.

Overall I am prety disapointed with how much I personally have acheived so far in this project. I think though this was due to the amount of time me and Phil spent re- writing the story etc, so we realy didn't get much time to sebttle into the proper flow we wanted to in terms of production.

I personally would have liked to have modelled more than I have done up to this point. I seem to be into a good strong production flow at the moment in terms of modelling so I seem to be turning out completed modells prety quickly which is a plus.

As a team my analysis so far would be prety much how our blogs seem. There was a riduculous amount of time spent on story this term which realy knocked back our plans for production stage. I think every one of us was prety slack at the beginning, however I have seen a real boost in productivity in recently, and have seen some realy great work coming out of our team. I think everyone so far is playing there roles well and we are gelling and starting to catch up with our production shedual.

In conclusion I think concidering the constant idea changes we have done well to produce the amount of work we have at this stage, and am sure we can produce some beautiful looking work by the end of the year.

Our teams hand in animatic.


Modelled a pipe out of the top (needs some cleaning up still though.

Monday, 5 December 2011

Aga edits

Since the last post I have modelled the air vent and anoter peice of detail on the front.

Aga phase 1

I wanted to move away from small assets such as fruit, veg nd utensels and concentrate on a bigger asset. As we haven't got much of a set yet  I decided I would start to model a cooker.

From our kitchen's designs I thought an old aga would be a suitable style to include.

Below you can see the very first stages I have done. (main shape and two oven doors).

Saturday, 3 December 2011

Carving fork


Banana

During the week somebody gave the idea of adding a fruit bowl into the kitchen scene, so to start off I have made a banana.


Friday, 2 December 2011

Chopping board

It's basic at the moment with no colour. It has rubber circles on the bottom corners, as seen on many wooden chopping boards for softening the blow when putting it on down.