I wasn't very confident going into this formative as I would liked to have got more animation together and complete, to get more reactions and to get further along my stage of animation.
Through showing my latest animation it became clear that both Neil, and Peter thought that my technique of animation was very different and was harder to see what the fnal product would look like. They thought the animation was far too robotic and even.
I do agree with that in many respects, my only argument was that although that is my style I have used previously that degree of animation was not finalised in any way. I tend to animte everything straight off using splines. I put the key poses and breakdowns in that way and then go through adding in any drag etc following that. I do think my style usualy works, woever the type of animation I have been subject to through my freelance jobs, have required quick and animation that is less demanding, so that was the best way for me to do those at the time. I have always however wanted to try the "proper" method of animation, just the situation hasn't occured for me to properly get into learning the graph editor properly and getting used to working on the stepped key animation.
From this feedback I am definately going to work on using the stepped method, and use the graph editor to follow this way of animation. It may take me a little while to adapt but in the long run this is how people in the industry operate so it's best to learn and adapt now before finnishing uni.
All in all though they both liked my key poses and the general idea of my animation, it's just a case of working to the new guidelines and using the new method to get it looking nicer.
Through showing my latest animation it became clear that both Neil, and Peter thought that my technique of animation was very different and was harder to see what the fnal product would look like. They thought the animation was far too robotic and even.
I do agree with that in many respects, my only argument was that although that is my style I have used previously that degree of animation was not finalised in any way. I tend to animte everything straight off using splines. I put the key poses and breakdowns in that way and then go through adding in any drag etc following that. I do think my style usualy works, woever the type of animation I have been subject to through my freelance jobs, have required quick and animation that is less demanding, so that was the best way for me to do those at the time. I have always however wanted to try the "proper" method of animation, just the situation hasn't occured for me to properly get into learning the graph editor properly and getting used to working on the stepped key animation.
From this feedback I am definately going to work on using the stepped method, and use the graph editor to follow this way of animation. It may take me a little while to adapt but in the long run this is how people in the industry operate so it's best to learn and adapt now before finnishing uni.
All in all though they both liked my key poses and the general idea of my animation, it's just a case of working to the new guidelines and using the new method to get it looking nicer.
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