Monday, 23 April 2012

Fork section post 2

Jar of glow worms

After my idea to get Roy to hit and tip over a jar of glow worms, I have been trying to work out how to go about this. Josh has build the Jar and sent it over to me.

First of all I made a poly model of one individual worm. once happy with the shape, I duplicated it many times, and ranged the scales of various worms.

Once bult it was a case of filling up the jar. This was where I ran into a brick wall with my idea. Due to them being poly models the more I did maya couldn't handle it and crashed every time. The image below was as far as I could get with filling up the jar.

In future I am going to get Phil to animate the worms using particles, as it woul dbe less demanding. I will however controll a select few of the worms so I can get beautiful results in the animation and getting them to land and bounce how I want.

Wednesday, 18 April 2012

Attempted mox of reaches 1 and 3

I wanted to see if reach 1 and 3 would link together in one animation as it initilay looked possible. Unfortunately it turned out terrible, so I'm going to revert to the originial order of reaches 1, 2, 3

Monday, 16 April 2012

Attempt of second grab

I have been trying to get animated a second grab which will be his attempt to get free. I wanted to add an animation where he looked like he was struggling to get free and fighting the pull of the tie.

I found it quite tricky to show the forces of him pulling to the tie pulling the other way. It was hard to show this in an effective way. I still however don't think it's a very good animation so I am going to scrap this grab and try and get a nicer animation that shows Roy's real efforts to get free.


Tuesday, 10 April 2012

More Zilla edit

Once again I have been giving the animation of Zilla a go, trying to get her to enter through the door. She is is causing me all sorts of problems at the moment, with her short legs and also trying to get her moving right for her weight.

Thursday, 5 April 2012

Josh's 3d scene plan

Josh has recently been posting his camera angles of his maya outside scene looking for peoples opinion on the cameras angle for the 1st shot of the film.

After he posted this one, I gave him a little sketch over the top of his to guide him on how I would dpersonally want the shot. I told him to try and keep the windo of the house on the line of thirds so it is a key focus point for the viewer, also I wanter it pulled back to see more of the street on the right hand side to give a bigger and more dramatic effect, of enforcing that there is a huge city surrounding that little unique house.

Josh also made a basic car so I gave him position idesas of where I think they should be placed in the scene along with the sign post with the name of the film.

I also got quite exited and thought up the use of a yellow cab to enforce that it is american and a yellow cab in the car style we have chosen would look realy cool.

Toning down the chef's hat

Wednesday, 4 April 2012

Fixing Turn

I just had a play with how Roy turns as I was completely happy with the motion/drag he had. I think this one is smoother and is more appealing adn natural.

More hat animation

Tuesday, 3 April 2012

Hat and Tash working

My latest work with the hat and moustache animation. I really like the hat at the moment and how much drag and bounce I can add to it, it's very fun to animate.