Yesterday we finally manged to had in our film. After all of our hard work, the project is finally complete.
So how did the project go?
As a whole I am very proud of the quality of our film, and think it is impressive visually for just a short student film. I think each person in the group pulled their weight equally, and I am proud of us all for that.
Response towards the team:
Throughout the project, I think at stages people became annoyed and sometimes slacked from time to time, including me.
Self critt-
I think from the beginning I worked well at the planning and story stage, and helped to create some nice story material. Once the story stage ended, and I was waiting for characters, I did feel like a bit of a spare part, as I wasn't doing a job I found as exiting. I think that perhaps at times I should have pushed myself a bit harder then and get more high quality models produced. Once it came to the animation stage I felt a lot more confident, as I was finally doing the job I wanted. After a shaky start with my style, I think my animation turned out OK. Some were perhaps a bit rushed, and there are other issues in there such as timing, but overall I am happy.
Josh-
I think Josh did particularly well for the sheer variety and quantity of jobs he had, there was a delay for rigs, but he was attempting first off to rig them him selves, so I am happy he gave it an attempt, as we are a team, and it's unfair to say you can't try and rig yourself for time reasons. The rest of us had other things we could work on so that was OK in the end.
Once we had the rigs though, there were a few tiny issues but I worked through them, and don't think it affected my animation too heavily. I have in fact animated with far worse rigs that that with my freelance projects so compared to those it was a piece of cake.
Josh definitely made up for any lost time with his great modelling and lighting skills, and was always around for support on tasks. He definitely put in the max and I think you can see it run all the way through the film. It was nice to work with him, as he had skills I definitely couldn't of had working individually. Also on a final note, I am very thank full for the time he put in with the rendering stage at the end, as both me and him were in every day till late trying to get the renders done, so I am thankful he put the effort in to get the film together.
Amy-
I think the work Amy put in really counted. The amount of times we changed stories, Amy still managed to keep giving us new and exiting concept work for them. Coming into the production stage the textures she created I think really have given the sets a realistic and high quality feel. I think without Amy's flexibility between her concept art, and texture/ Mapping, I think it would have been impossible for our team to produce a look anywhere near as good as we have done.
Phil-
Phil at the beginning was very exited about working in our group and creating a film. Throughout the early stages I felt that passion, and we were regularly bouncing ideas off each other, and I think particularly me and him worked well on the story side, and got some good results. I think the further on through the year, he was perhaps less involved and communicated less about his work, and ours, so sometimes it was hard to know what was going on his end and what he was up to. When it got near the end however seeing the animations come together, he definitely pulled it out the bag, and got some really nice animated scenes into the movie.
Overall summery-
I think over the year there were a few issues, however I think our team was a strong unit, who worked very well together, and I think the dedication pulled off, and I am happy with what we produced. I think we could have clearly changed some things in the story, as along the way we perhaps lost grips of some areas, with needing to cut stuff out, however what we handed in I think was a strong and visually nice piece of work, so I am very proud of my team for all of there hard work, and would definitely work with them again, as every one of them worked equally as hard, and as a unit we worked very strong, and our skill sets blended nicely.
So how did the project go?
As a whole I am very proud of the quality of our film, and think it is impressive visually for just a short student film. I think each person in the group pulled their weight equally, and I am proud of us all for that.
Response towards the team:
Throughout the project, I think at stages people became annoyed and sometimes slacked from time to time, including me.
Self critt-
I think from the beginning I worked well at the planning and story stage, and helped to create some nice story material. Once the story stage ended, and I was waiting for characters, I did feel like a bit of a spare part, as I wasn't doing a job I found as exiting. I think that perhaps at times I should have pushed myself a bit harder then and get more high quality models produced. Once it came to the animation stage I felt a lot more confident, as I was finally doing the job I wanted. After a shaky start with my style, I think my animation turned out OK. Some were perhaps a bit rushed, and there are other issues in there such as timing, but overall I am happy.
Josh-
I think Josh did particularly well for the sheer variety and quantity of jobs he had, there was a delay for rigs, but he was attempting first off to rig them him selves, so I am happy he gave it an attempt, as we are a team, and it's unfair to say you can't try and rig yourself for time reasons. The rest of us had other things we could work on so that was OK in the end.
Once we had the rigs though, there were a few tiny issues but I worked through them, and don't think it affected my animation too heavily. I have in fact animated with far worse rigs that that with my freelance projects so compared to those it was a piece of cake.
Josh definitely made up for any lost time with his great modelling and lighting skills, and was always around for support on tasks. He definitely put in the max and I think you can see it run all the way through the film. It was nice to work with him, as he had skills I definitely couldn't of had working individually. Also on a final note, I am very thank full for the time he put in with the rendering stage at the end, as both me and him were in every day till late trying to get the renders done, so I am thankful he put the effort in to get the film together.
Amy-
I think the work Amy put in really counted. The amount of times we changed stories, Amy still managed to keep giving us new and exiting concept work for them. Coming into the production stage the textures she created I think really have given the sets a realistic and high quality feel. I think without Amy's flexibility between her concept art, and texture/ Mapping, I think it would have been impossible for our team to produce a look anywhere near as good as we have done.
Phil-
Phil at the beginning was very exited about working in our group and creating a film. Throughout the early stages I felt that passion, and we were regularly bouncing ideas off each other, and I think particularly me and him worked well on the story side, and got some good results. I think the further on through the year, he was perhaps less involved and communicated less about his work, and ours, so sometimes it was hard to know what was going on his end and what he was up to. When it got near the end however seeing the animations come together, he definitely pulled it out the bag, and got some really nice animated scenes into the movie.
Overall summery-
I think over the year there were a few issues, however I think our team was a strong unit, who worked very well together, and I think the dedication pulled off, and I am happy with what we produced. I think we could have clearly changed some things in the story, as along the way we perhaps lost grips of some areas, with needing to cut stuff out, however what we handed in I think was a strong and visually nice piece of work, so I am very proud of my team for all of there hard work, and would definitely work with them again, as every one of them worked equally as hard, and as a unit we worked very strong, and our skill sets blended nicely.
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