Thursday, 24 May 2012

Zilla animation post 1

First of all I am starting off with the hand/ finger. As I said before I am going to go for a flicking motion to cut down animation frames.

1) This is my intitial start on the animation, getting some basic finger/ hand motion into it.

2) Starting to play with the timing and adding bits of drag, to the downward flick.


3. Editing the fingers flick up to have more of a hit, and more power in the movement, to show a hint of resistance, adn weight to the switching.


4. After finnishing the finger off, I just looked at the thum and got some nice overlap on it for when it comes back .

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