Wednesday, 9 May 2012

Hand in day

Today it was the hand in for the films, and although today's hand in was nothing like the final film, we can finally see things shifting in the right direction.

The positive

  1. I have got one scene ready to render and am well on the way for the second, so it's looking good for my scenes rendered in time. 
  2. The texturing, lighting and rendering is coming along well so far, so it's looking like the quality of the film will be good.
  3. The rest of the group are all pushing hard to get the project finished, so I am positive about us doing well.
Issues

There's no particular major issues, just a few things that would have been better, but have been affected.

It is particularly annoying that the computers in the studio cannot render the film as it would ease the pressure of rendering, as everything is having to go through Josh's computer, so it may take a long time to get this complete. I am still optimistic though as we are all still pushing hard and everyone is pulling there weight towards the end. 
Due to time and technology restraints, we've also had to cut down on particles, and effects in the film which is a shame, but I feel we still, have worked around this and made up for the problems.

I just hope it will all come together in the remaining weeks and look and resemble the quality we all wanted from the beginning of the year.

Animation put into kitchen

Monday, 23 April 2012

Fork section post 2

Jar of glow worms

After my idea to get Roy to hit and tip over a jar of glow worms, I have been trying to work out how to go about this. Josh has build the Jar and sent it over to me.

First of all I made a poly model of one individual worm. once happy with the shape, I duplicated it many times, and ranged the scales of various worms.

Once bult it was a case of filling up the jar. This was where I ran into a brick wall with my idea. Due to them being poly models the more I did maya couldn't handle it and crashed every time. The image below was as far as I could get with filling up the jar.

In future I am going to get Phil to animate the worms using particles, as it woul dbe less demanding. I will however controll a select few of the worms so I can get beautiful results in the animation and getting them to land and bounce how I want.

Wednesday, 18 April 2012

Attempted mox of reaches 1 and 3

I wanted to see if reach 1 and 3 would link together in one animation as it initilay looked possible. Unfortunately it turned out terrible, so I'm going to revert to the originial order of reaches 1, 2, 3

Monday, 16 April 2012

Attempt of second grab

I have been trying to get animated a second grab which will be his attempt to get free. I wanted to add an animation where he looked like he was struggling to get free and fighting the pull of the tie.

I found it quite tricky to show the forces of him pulling to the tie pulling the other way. It was hard to show this in an effective way. I still however don't think it's a very good animation so I am going to scrap this grab and try and get a nicer animation that shows Roy's real efforts to get free.


Tuesday, 10 April 2012

More Zilla edit

Once again I have been giving the animation of Zilla a go, trying to get her to enter through the door. She is is causing me all sorts of problems at the moment, with her short legs and also trying to get her moving right for her weight.

Thursday, 5 April 2012

Josh's 3d scene plan

Josh has recently been posting his camera angles of his maya outside scene looking for peoples opinion on the cameras angle for the 1st shot of the film.

After he posted this one, I gave him a little sketch over the top of his to guide him on how I would dpersonally want the shot. I told him to try and keep the windo of the house on the line of thirds so it is a key focus point for the viewer, also I wanter it pulled back to see more of the street on the right hand side to give a bigger and more dramatic effect, of enforcing that there is a huge city surrounding that little unique house.

Josh also made a basic car so I gave him position idesas of where I think they should be placed in the scene along with the sign post with the name of the film.

I also got quite exited and thought up the use of a yellow cab to enforce that it is american and a yellow cab in the car style we have chosen would look realy cool.

Toning down the chef's hat

Wednesday, 4 April 2012

Fixing Turn

I just had a play with how Roy turns as I was completely happy with the motion/drag he had. I think this one is smoother and is more appealing adn natural.

More hat animation

Tuesday, 3 April 2012

Hat and Tash working

My latest work with the hat and moustache animation. I really like the hat at the moment and how much drag and bounce I can add to it, it's very fun to animate.

Friday, 30 March 2012

Animated the hat and Tash

Recently Josh finished the rigs of the hat so I have been having great fun playing with it. It has given me that extra boost again, in enthusiasm towards the animation.

Wednesday, 28 March 2012

Tasks for the group for the last weeks

Once again I have created a task calender, hopefully people will attempt to follow it this time.

Wednesday, 14 March 2012

Smoothing Roy's Animation



For the past few weeks I have been concentrating on cleaning up and smoothing out Roy's aniamtion trying to get it to the finished standard of animation. I'm just realy now waiting to get into the tie and hat animation properly.

Wednesday, 7 March 2012

Adding Breakdowns

Recently I have been tidying up the key poses and adding in the breakdowns. I think it's starting to look nicer, and hopefully using this method the animation will turn out looking realy nice.

Monday, 5 March 2012

Reaction animation

After working on the initial shock part of the animation, I wasn't particularly sure how to make Roy recover into his next position. Today I starting working on the following where he collapses and then comes back up into the position.
I wasn't realy that happy with how it looked, I tried to locate Peter to see if he could help, and then saw Denese and asked her advice. After discussing it with her she thought the best way would to have him hold his position longer giving him time to almost recover after the shock, and then return to what he was doing.

Sunday, 4 March 2012

Ambulence Stretcher modelling

Stretcher process  
   1. Used a cube, stretched it into a mattress shape and bevelled it.
2. Created a bar to support the mattress form a helix.
3. Next I have created another bar that surrounds the mattress. I then created handle bars for both sides and the end.
4.  Next I created another bar with a cross bar on it. I then created a smaller one further below for the bottom of the stretcher.
5. Next I began sculpting the wheels. I started with a cylinder, I then pulled out faces to make the tyre stick out more. I then extruded out a bolt/nut, to connect the wheel to the frame.
I then contsructed a peice of metal that surronds the wheel,which also habrake attached. From hi I constructed cycinders toact as the conecti componants to allow the wheeto attatch tthe stretcher itself and add the twisting/movement that stretcher wheels have. 

6. Following that it was just acase of putting the wheels into position.


7. To conet the top and bottom part of the stretcer Idecided to go for the crosed br style stretcher which I fee resemled a better looking stretcher. Oncethe asic bars whee in position I sculpted partof the cylinde to resemle a peice tat conects the bars together. 

8. It was then just a simple case of adding crossing bars to support the frame.

9. Here is the stretcher. (not with final colours, and I may ke alterations latr on)